Also, another good point is the theme: the game is very mature for an RPG because you'll be defeating not just monsters, but DEMONS, and really the only other game that can be compared to this is probably only the Shin Megami Tensei series (which has also demons, and a modern setting too). One of them, is the setting, which is a lot different than usual, and it will make you play in the period before the first world war, although there isn't much about history here. However, this game still is incredibly good and for many good reasons that can easily crash the flaws. Add the fact that it has no voice overs, a very old mechanics, since the spells are learned via level up, which is nice, but also makes some characters virtually useless, and some extremely needed (Alice is basically the only healer, if you don't count Yuri), you can see this game is extremely dated for a ps2 game. … Expandįew big issues makes this game a very hard choice to take, and one of them is the extremely dated graphics: even when it came out in Few big issues makes this game a very hard choice to take, and one of them is the extremely dated graphics: even when it came out in 2001-2002, it was pretty bad and really outdated, making it more similar to a ps1 title (I'm pretty sure that some ps1 titles had better graphics than this). Overall, this is a must play for anyone looking for something to break up the mold of JRPG tropes and staleness. ![]() Gameplay is fun and unique, thanks to the games use of an action-time prompt called the judgement ring, which permeates every aspect of the gameplay and encourages careful play due to its purposefully fickle nature. Story is strange, sometimes obtuse, but also compelling and engaging. Much of the titles graphical shortcomings are made up for, in part, thanks to its excellent art direction. Animations are janky, but in a way that oddly lends to the games surreal aesthetic. Character modeling is decent, even good in places, but textures are sometimes muddy and ill-defined. ![]() Graphics are mixed, which is somewhat excusable, given the games seemingly lower budget. Music is astoundingly eclectic, almost experimental, in its instrumentation, cresting some truly haunting melodies. Incredibly unique JRPG that combines innovative battle mechanics, alternative history, Lovecraftian horror, and fantasy to create something Incredibly unique JRPG that combines innovative battle mechanics, alternative history, Lovecraftian horror, and fantasy to create something wholly original, even nineteen years after its initial release.
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